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Callnote high cpu usage
Callnote high cpu usage







callnote high cpu usage callnote high cpu usage

Set your app to maintain sole full-screen use of a display. See in Glossary chosen in the Player settings, so that the content isn’t stretched. When scaling, Unity adds black bars to the rendered output to match the aspect ratio The relationship of an image’s proportional dimensions, such as its width and height. Unity renders app content at the resolution set by script (or by user selection when the built application launches), but scales it to fill the window. Set your app window to the full-screen native resolution of the display. This defines the default window mode at startup. Resolution section for the Desktop platforms PropertyĬhoose the full-screen mode. This section allows you to customize the screen mode and default size. Use the Resolution and Presentation section to customize aspects of the screen’s appearance in the Resolution and Standalone Player Options sections. You can upload different sizes of the icon to fit each of the squares provided. You can find documentation for the properties in the following sections:Įnable the Override for Windows, Mac, Linux setting to assign a custom icon for your desktop game. For a description of the general Player settings, see Player Settings Settings that let you set various player-specific options for the final game built by Unity. This page details the Player settings for the Linux platform.









Callnote high cpu usage